Blending Studio and Screen & Archive to Adventure
Linh Nguyen, Huy Tang, and Matthias Waldhart & Meredith Cawley | Rethink the first-year design school experience and reignite curiosity for research.
Linh Nguyen, Huy Tang, and Matthias Waldhart & Meredith Cawley | Rethink the first-year design school experience and reignite curiosity for research.
Camila Bravo, Muskan Gupta, and Ritika Suryawanshi & Aniela Fidler-Wieruszewska | Explore technology's relationships to personal experiences and teaching emotional literacy as a teachable skill.
Cambey Mikush, Liz Chen, PhD, MPH, and Megan Madonna | A panel explores improving learning and self-efficacy by engaging students in solving authentic, real-world problems.
In this exercise in adversarial futures thinking, participants will examine the capabilities of AI agents to act as both student and teacher, and design their own “teacher personas” in order to reflect on what makes their work uniquely human.
Esta ponencia propone la enseñanza de tecnologías textiles andino-mapuche como gestos pedagógicos menores que resisten la crisis climática y el extractivismo colonial del fast fashion.
La moda contemporánea se desarrolla dentro en un sistema global históricamente articulado en torno a centros culturales específicos, principalmente en Europa y Norteamérica.
Responsible Intelligence: AI, Ethics, and Caribbean Cultural Appropriation in the Age of AI About this session La inteligencia artificial está llegando al Caribe no como una abstracción teórica, sino como… Read More »Inteligencia Responsable: IA, Ética y Apropiación Cultural Caribeña en la Era de la IA
As design increasingly operates across physical and digital systems, higher education must evolve beyond siloed disciplinary models. In response to evolving industry demands, this panel brings together faculty from three departments and two colleges to examine the past, present, and future of cross-disciplinary design education.
This session shares the development of Art, Design & Artificial Intelligence: An Educator’s Toolkit, across institutional projects created by colleagues at three UK Universities.
Theatre is one of the oldest technologies humans have for practicing attention, presence, and connection. Yet many people, particularly outside the arts, have had little or no access to it, despite a clear need for the capacities it cultivates.